LFD Level: 98 – 110 (Heroic/Mythic Level: 110)
You can find the Halls of Valor dungeon entrance within Stormheim, The Broken Isles.
The coordinates are (72.6, 70.7)
You will fight 3rd boss Fenryr in 2 parts. Follow the paw prints on the ground, when you defeat Fenryr he will retreat back to den. Once Fenryr is dead go back through the portal.
/i Frontal cone Bloodletting Sweep inflicts high tank damage, healer be ready & others move out. Move away from Dancing Blades, spinning swords on ground. Blows Horn summoning Storm Drakes. Drakes breathe lines of lightning, avoid these areas on ground.
Heroic Differences: Storm Drakes also create Ball Lightning, avoid these electric tornados.
/i Switch between adds, if stay in middle boss is empowered by both sides. All stand inside storm bubble. Players hit with Arcing Bolt. On Sanctify dodge holy orbs. Player with large yellow circle move out. Tank face boss away for Shield of Light.
Heroic Differences: When Expel Light (yellow circle) bursts it jumps to another player. Try stay spread during fight.
Tank rotate between adds to drop off Mystic Empowerment stacks. ‘Mystic Empowerment: Thunder’ will fade away when boss is not being empowered by this. Same for ‘Mystic Empowerment: Holy’.
/i Players stay close by so damage splits on Claw Frenzy. Stop casting on Unnerving Howl. Players move away from each other for Ravenous Leap, puts a bleed on all nearby (this stacks). During Scent of Blood fixated player must run from boss for 6 sec.
Heroic Differences: Unnerving Howl calls 3 Worgs to fight (only on final fight in den).
/i Pickup shield whenever dropped & use to protect from Ragnarok cast, all players get in shield. Charges at player with Felblaze Rush, does fire damage to all nearby. Avoid green patches on floor, this stacks. Tank use active mitigation for Savage Blade.
Heroic Differences: While players are protected by the shield boss summons a Flame of Woe that fixates on a player & casts Infernal Flames.
/i On Runic Brand run to the Rune above your head (run to the matching color on outer circle floor). Casts Spear of Light, move out of circles & dont stand near spears. Boss shatters spears, avoid the orbs. On Radiant Tempest run out of large circle.
Heroic Differences: Spear of Light also releases 3 Glowing Fragments. Boss summons a Stormforged Obliterator to fight, interrupt Surge. If any Surges get through the recast time is reduced by 50%, this stacks.