LFD Level: 110 (Heroic/Mythic Level: 110)
Minimum Level: 110
You can find the Seat of the Triumvirate dungeon entrance within Mac’Aree, Argus.
The coordinates are (22.2,56.2)
Void Tears will randomly spawn across the map, when they do look on your map to find locations and close them.
Boss 2 spawns after 3 void tears are closed, close them by killing the Rift Wardens.
1. Zuraal the Ascended
Mythic Differences: Coalesced Void adds leave purple sludge on ground as they move towards boss. A random player is put into the void realm (boss casts Umbra Shift), fill bar by killing Dark Aberrations to press button. A player will also be fixated kite, kite boss around.
/i Tank keep threat on Boss & Darkfang. Avoid the traps on ground. Boss marks & dashes between players (Umbral Flanking), unmarked players avoid getting hit. Player attacked by Darkfangs ‘Ravaging Darkness’ move away.
Mythic Differences: Shadewing will be added to the fight (all 3 bosses do share a health pool). Tank keep threat on all 3. Interrupt ‘Dread Screech’ cast by Shadewing.
3. Viceroy Nezhar
Mythic Differences: Boss has an insanity bar, once reaches 100% he summons 2 Shadowguard Voidtenders, boss is immune until adds are killed. Must also interrupt ‘Eternal Twilight’.
/i Kill the Greater Rift Warden to close portal, avoid purple patches on ground & 1 player run to soak the bolt ‘Fragment of Dispair’ marked on the ground. When adds are killed & portals gone boss is attackable.
Mythic Differences: purple patches (Remnant of Anguish) will relocate to players location, players stack & move as a group.