Zul’Gurub

Level:
LFD Level: 85 (Heroic Level: 85)

You can find Zul’Gurub dungeon within Northern Stranglethorn.
The coordinates are (71.5,32.7)

Zul’Gurub-Dungeon-Entrance-Map

Route:

To unlock the Cache of Madness bosses (3,4,5,6) someone in your party needs to have an Archaeology skill of 225. Inspect 4 fragments to summon boss.

Zul’Gurub-Dungeon-Map

Bosses:

1. High Priest Venoxis

High-Priest-Venoxis-ModelCopy/Paste Macro:
/i Avoid poison clouds. Interrupt Whispers of Hethiss. 2 players linked with toxic beam, run away from each other to break. Turns into snake, move away from puddles & avoid frontal cone Breath of Hethiss. Run away from Bloodvenom tendrils.

2. Bloodlord Mandokir

Bloodlord-Mandokir-ModelCopy/Paste Macro:
/i Charges a player, deals high damage. Lands on a player with Devastating Slam, deals high damage in a frontal cone. Boss will revive raptor if killed. Raptor kills the Chained Spirits when ordered. Chained Spirits revive dead players.

3. Cache of Madness – Gri’lek

Cache-of-Madness-Gri'lek-ModelCopy/Paste Macro:
/i Avatar increases his size & damage dealt for 18 sec, tank kite boss during this. Players dispel the Entangling Roots. Avoid the erupting spikes.

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4. Cache of Madness – Hazza’rah

Cache-of-Madness-Hazza'rah-ModelCopy/Paste Macro:
/i Interrupt Wrath. Uses Earth Shock. At 66% & 33% boss puts all but 1 player to sleep. The awake player must run from the illusions (if they reach you die), kill the illusions to free players.

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5. Cache of Madness – Renataki

Cache-of-Madness-Renataki-ModelCopy/Paste Macro:
/i Deadly Poison inflicts a nature dot, this stacks. Vanishes then Ambushes a player. Move as far away as possible to reduce damage of Thousand Blades (charges & spins around). At 30% goes into Frenzy.

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6. Cache of Madness – Wushoolay

Cache-of-Madness-Wushoolay-ModelCopy/Paste Macro:
/i Move out of Lightning Cloud. Careful of large frontal cone Forked Lightning. Boss turns into lightning & rushes to location of a player casting Lightning Rod, run away as all nearby will be damaged & knocked back.

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7. High Priestess Kilnara

High-Priestess-Kilnara-ModelCopy/Paste Macro:
/i All in front of boss for Wave of Agony will take damage & be knocked back. Interrupt Tears of Blood. At 50% boss transforms & releases all panthers. All nearby hit with Vengeful Smash. Disappears then creeps behind a player inflicting the bleed Ravage.

8. Zanzil

Zanzil-ModelCopy/Paste Macro:
/i Players keep moving to avoid Zanzili Fire & tank drink a Toxic Torment from cauldron. Interrupt Voodoo Bolt. Summons zombies to attack & Berserker fixates on a player. Move out of toxic gas.

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9. Jin’do the Godbreaker

Jin'do-the-Godbreaker-ModelCopy/Paste Macro:
/i Tank boss out of Deadzone & when casts Shadows of Hakkar all run back in, move out again when ends. Kill Spirit Warriors. Phase 2 stay near chains, get a Gurubashi Spirit to use Body Slam by chain to break them. Keep moving to avoid Shadow Spike.

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